
Support hero · teammates
Best teammates for Ana
Who works well with Ana, who clashes with them, and why. Ana pairs best with Genji.
Team plans Dive: conditional · Brawl: natural · Poke: natural
More Ana's best maps and tips · Ana counters · Best teammates for Ana · Support tier list
From WinCon's coaching read of each hero's abilities, the same one the coach uses: a guide, not a measured win rate. Blizzard doesn't publish how heroes do against each other.
Heroes that work well with Ana
Good partners for Ana: pick one beside them, or pick Ana beside one.
Tanks
- Mauga : her long-range healing and Nano keep the biggest health pool in the fight while he anchors
- Ramattra : Nano on Nemesis Form and anti-nade on the front line he punches through
- Reinhardt : shield covers her long sightline; anti-nade and Nano on his walk-in win the brawl
- Roadhog : Biotic Grenade boosts his Breather healing; Sleep sets up the hook
- Zarya : Nano on a high-charge Zarya; anti-nade into a Graviton
- D.Mon : Nano on a committed mech; anti-nade on the front she cuts
- Domina : segmented barriers protect her immobile firing line in poke
- Junker Queen : Nano into Rampage; heals her from range during the brawl
Damage heroes
- Genji : Nano Boost on Dragonblade (Nano Blade) is a defining fight-winning combo
- Anran : anti-nade stops their healing so the burn finishes the target
- Pharah : long-range healing reaches her in the air; Nano Boost on Barrage
- Reaper : Nano on Death Blossom makes him survive inside the enemy team
- Soldier: 76 : Nano Boost with Tactical Visor (Nano Visor) is a classic ultimate combo
- Ashe : long-range poke pair; anti-nade on the target she burns
- Cassidy : anti-nade on the target he flashes
- Echo : scoped shots are hitscan, so she heals a flier other healers can't reach
- Emre : long-range healing and anti-nade back his mid-range trades
- Hanzo : long-range poke pair
- Sojourn : both trade at range from the same protected line; Nano on Overclock
Heroes that clash with Ana
These pull a different way from Ana: the pair can still work, but it takes more care.
Tanks
- Wrecking Ball : rolls far out of her sight and leaves an immobile Ana with no peel
- Doomfist : punches in and out faster than her shots can track and leaves her unprotected
- Winston : jumps away from her and she can't follow, so she is alone when divers come