Overwatch composition intelligence

WinCon

Tank hero · counters

D.Mon counters

Who beats D.Mon, who D.Mon beats, and why. The hardest counters to D.Mon include Ana, Bastion and Echo. D.Mon is strongest into D.Va.

More D.Mon's best maps and tips · D.Mon counters · Best teammates for D.Mon · Tank tier list

From WinCon's coaching read of each hero's abilities, the same one the coach uses: a guide, not a measured win rate. Blizzard doesn't publish how heroes do against each other.

Heroes that counter D.Mon

Pick one of these into an enemy D.Mon, or watch for them when you play D.Mon.

Tanks

  • Mauga (strong counter): sustained fire out-ranges her melee mech
  • Ramattra (strong counter): Nemesis punches pierce Power Barrier
  • Orisa (slight edge): Fortify ignores Surging Strike's push and Javelin stops her lunge

Damage heroes

  • Bastion (strong counter): shreds her barrier and the mech
  • Echo (strong counter): little answer to a flier
  • Junkrat (strong counter): breaks the Power Barrier; Steel Trap holds the mech
  • Pharah (strong counter): she has no vertical reach
  • Reaper (strong counter): out-damages the mech at close range
  • Symmetra (slight edge): charges her beam on the Power Barrier
  • Torbjörn (slight edge): his turret chips her as she walks in

Supports

  • Ana (strong counter): his brawl mech lives on healing that anti-nade cuts; Sleep stops Surging Strike
  • Jetpack Cat (slight edge): flies out of saber reach and Purr knocks her back
  • Zenyatta (slight edge): Discord from range on the big mech

Heroes D.Mon counters

D.Mon is a good answer when the enemy plays one of these.

Tanks

  • D.Va (strong counter): Plasma Saber ignores Matrix and Power Barrier blocks her guns

Damage heroes

  • Anran (slight edge): the saber and barrier punish her dash-ins
  • Genji (slight edge): the saber can't be deflected and punishes his dash-ins
  • Venture (slight edge): the saber punishes her surfacing

Supports

  • Brigitte (slight edge): Power Barrier and saber outlast her in close brawls

D.Mon against dive, brawl and poke

  • Good into dive: saber and barrier punish divers who land close
  • Bad into poke: no vertical reach; kited from range and high ground