
Tank hero · counters
Sigma counters
Who beats Sigma, who Sigma beats, and why. The hardest counters to Sigma include Ramattra, Sombra and Symmetra. Sigma is strongest into Hazard, Sierra and Sojourn.
More Sigma's best maps and tips · Sigma counters · Best teammates for Sigma · Tank tier list
From WinCon's coaching read of each hero's abilities, the same one the coach uses: a guide, not a measured win rate. Blizzard doesn't publish how heroes do against each other.
Heroes that counter Sigma
Pick one of these into an enemy Sigma, or watch for them when you play Sigma.
Tanks
Damage heroes
- Symmetra : her beam charges off his barrier and Grasp can't eat it
- Anran : her mobility dodges hyperspheres and rock
- Bastion : shreds his barrier
- Echo : Focusing Beam ignores Grasp and she flies past his barrier
- Mei : her beam ignores Grasp and Ice Wall splits him from his barrier
- Reaper : rushes past the barrier to fight him up close
- Shion : Joyride flanks and dodges his slow projectiles
- Venture : weak to flankers and slow to hit her
Supports
- Sombra : EMP destroys his barrier and Weaken halves his output
- Lifeweaver : Life Grip pulls allies out of Gravitic Flux
- Moira : her beam ignores Grasp
Heroes Sigma counters
Sigma is a good answer when the enemy plays one of these.
Tanks
- Hazard : Grasp eats Bonespur and Accretion interrupts his Leap
- Junker Queen : barrier blocks her Blade and he kites her
- Orisa : Grasp eats her Fusion Driver and he out-ranges her
Damage heroes
- Sierra : barrier and Kinetic Grasp block the Tracking Shot dart
- Sojourn : barrier and Kinetic Grasp deny her rail charge
- Cassidy : barrier and Kinetic Grasp absorb his shots
- Emre : barrier and Kinetic Grasp absorb frontal bursts
- Freja : Grasp eats her bolts
- Hanzo : barrier and Grasp eat his arrows
- Junkrat : Grasp eats his grenades
- Pharah : Grasp eats her rockets and Accretion knocks her down
- Soldier: 76 : barrier and Kinetic Grasp absorb his fire
- Widowmaker : barrier blocks her sightlines
Sigma against dive, brawl and poke
- Bad into dive: divers go around a placed barrier and he has no escape
- Good into brawl: kites slow brawlers and blocks their approach
- Good into poke: barrier and Grasp win long projectile trades