Overwatch composition intelligence

WinCon

Tank hero · teammates

Best teammates for Wrecking Ball

Who works well with Wrecking Ball, who clashes with them, and why. Wrecking Ball's best partners include Echo, Lúcio and Roadhog.

Team plans Dive: natural · Brawl: conditional · Poke: poor

More Wrecking Ball's best maps and tips · Wrecking Ball counters · Best teammates for Wrecking Ball · Tank tier list

From WinCon's coaching read of each hero's abilities, the same one the coach uses: a guide, not a measured win rate. Blizzard doesn't publish how heroes do against each other.

Heroes that work well with Wrecking Ball

Good partners for Wrecking Ball: pick one beside them, or pick Wrecking Ball beside one.

Tanks

  • Roadhog (good pair): 6v6: Ball scatters the backline so Hog's hooks land
  • Zarya (decent pair): 6v6: bubbles extend his dives

Damage heroes

  • Echo (good pair): sticky bombs on enemies knocked up by Piledriver
  • Shion (good pair): Piledriver scatters their backline for her flank
  • Tracer (good pair): self-sufficient flanker who finishes the targets he displaces
  • Sierra (decent pair): Ball scatters them into her off-angle fire
  • Sojourn (decent pair): rails targets launched by Piledriver
  • Soldier: 76 (decent pair): Ball scatters their backline into his mid-range fire
  • Torbjörn (decent pair): Ball draws their attention while the turret holds the point

Supports

  • Lúcio (good pair): keeps pace with him and speeds the follow-up
  • Sombra (good pair): EMP on the backline he scatters; hacked health packs refuel him
  • Wuyang (good pair): Tidal Blast on Ball in their backline knocks the group down
  • Moira (decent pair): survives alone with Fade, so she needs none of the peel Ball doesn't give

Heroes that clash with Wrecking Ball

These pull a different way from Wrecking Ball: the pair can still work, but it takes more care.

Tanks

  • D.Mon (minor clash): 6v6: Ball leaves her holding the front alone
  • Mauga (minor clash): 6v6: Ball leaves him with no one sharing the front
  • Orisa (minor clash): 6v6: Ball leaves her holding the front alone
  • Ramattra (minor clash): 6v6: Ball leaves him with no one sharing the front
  • Reinhardt (minor clash): 6v6: Ball leaves him to walk in alone

Damage heroes

  • Bastion (clash): needs a barrier and peel; Ball gives neither
  • Hanzo (minor clash): scatters the fight with no barrier for his angle
  • Junkrat (minor clash): rolls away from the chokes Junkrat controls
  • Symmetra (minor clash): scatters the fight while she needs a grouped brawl at her turrets

Supports

  • Ana (clash): rolls far out of her sight and leaves an immobile Ana with no peel
  • Brigitte (clash): rolls out of Inspire and pack range and fights where she can't follow
  • Doctrine (clash): spread dive is hard to heal and drone, and leaves him without peel
  • Illari (clash): fights far from the Pylon and leaves her with no peel
  • Lifeweaver (clash): leaves a low-peel Lifeweaver alone and fights out of Blossom range
  • Mercy (clash): rolls out of the 15 m beam and gives Guardian Angel no stable anchor
  • Mizuki (clash): spreads the team so aura and Kasa bounces miss
  • Zenyatta (clash): leaves an immobile Zen alone; Harmony breaks out of sight after 3 s
  • Baptiste (minor clash): spreads the fight so splash heals miss and nobody peels for him
  • Jetpack Cat (minor clash): needs no tow and rolls far from Purr and Pawjectile range
  • Juno (minor clash): doesn't use Hyper Ring and fights away from her group heals