Overwatch terms, explained

29 words the Website uses, each in a line or two: what it means, where you'll see it, and the lesson that teaches it.

Team plans

Team plan: Natural, Conditional, Poor

How your team wins fights: dive, brawl or poke. Next to each hero, Natural means it's built for the plan, Conditional that it can play it with help or in the right spots, and Poor that it pulls against it.

On the Website: The Coach's “Your team's plan”, and every hero page's plan fits, such as “Brawl · Natural fit”.

Lesson: Dive, brawl and poke: how your team wins fights

Jobs: the words under each hero's name

The Coach and the hero pages name what each hero brings with these job words.

Space creation

Holding ground your team can fight from. A hero creates space with a big health pool and a way to stand in front, such as a barrier, damage reduction or overhealth, or by denying an area.

On the Website: Each hero page's Jobs line, and the Coach's team shape.

Initiation

Starting the fight on your team's terms, with a long gap-closer or an engage tool such as a charge, a leap or speed for the team.

On the Website: Each hero page's Jobs line, and the Coach's team shape.

Close pressure and ranged pressure

Steady damage where the fight happens. Close pressure is high damage inside about 10 metres; ranged pressure is sustained damage from 25 metres or more.

On the Website: Each hero page's Jobs line, and the Coach's team shape.

Kill conversion

Turning damage into kills quickly: a burst of about 150 damage in a short window, or an execute.

On the Website: Each hero page's Jobs line, and the Coach's team shape.

Team sustain

Healing that keeps a team standing through a long fight.

On the Website: Each hero page's Jobs line, and the Coach's team shape.

Ally protection

Stopping damage before it reaches a teammate: a barrier, a bubble, Defense Matrix, or a save that keeps an ally alive.

On the Website: Each hero page's Jobs line, and the Coach's team shape.

Peel

Removing an enemy who has reached your backline, with crowd control, a knockback or burst.

On the Website: Each hero page's Jobs line, and the Coach's team shape.

Disengage / reset

A way for the whole team to get out of a lost fight and try again, such as team speed or a burst of team healing. A hero's own escape doesn't count.

On the Website: Each hero page's Jobs line, and the Coach's team shape.

Counters, swaps and teammates

Fine either way

The Coach's verdict when another hero fits within 8 points of yours: both are good picks. Its other verdicts are “Stay on your hero”, “Worth a swap”, and “Clear swap” when another hero is more than 16 points ahead.

On the Website: The Coach's “Stay or swap”, and each lesson's Try it.

Lesson: Do counters matter? What a counter is worth, and when to swap

Pair and clash

How two teammates' heroes work together. A great, good or decent pair helps each other; a minor clash, clash or bad pair pulls different ways, and can still work with more care.

On the Website: The teammates page of every hero, such as Orisa teammates.

Flier

A hero who fights from the air for long stretches: Pharah and Echo. WinCon looks for one reliable answer to each flier, mostly heroes with hitscan weapons.

On the Website: Counters pages, such as “little answer to a flier” on D.Mon counters.

Anti-heal

Cutting the enemy's healing. Since February 2026 every hero's damage cuts in-combat healing by 30% (15% against tanks), and a few abilities go further, such as Ana's Biotic Grenade and Junker Queen's Rampage.

On the Website: Counters pages, such as “anti-heal and Sleep land when Fortify is down” on Orisa counters.

The numbers

Fit

WinCon's 0-100 score for a hero in one slot. It blends team (how well the hero suits your teammates and plan), map (how much this map helps or hurts the hero) and meta (how strong the hero is right now).

On the Website: The Coach.

Meta grade

How strong a hero is right now: its win rate against the middle of its role, at the rank you pick, graded S to D. A hero at its role’s middle is a B, about average.

On the Website: The tier lists and hero pages.

Map advantage and pick strength

Map advantage is how much a map helps or hurts a hero compared with its usual map, from Blizzard's map win rates. Pick strength adds the meta: how strong a pick the hero is on that map.

On the Website: Map pages and each hero page's maps.

Hero pools and bans

Main healer

A support whose healing can carry the team through a long fight. Beside a support who heals less, the Coach looks for one: “Your team needs a main healer”.

On the Website: The Coach.

Sub-role

Blizzard's ten smaller groups inside the roles, such as Initiator, Flanker and Medic. Each gives its heroes a passive.

On the Website: Stats (“Tank · Bruiser”) and hero pages.

Preferred Hero and Roster

Your Roster shows your favourite heroes to your team. Your Preferred Hero, first in your Roster unless you change it, casts 3 votes against its own ban: enough to cancel one 3rd-place vote.

On the Website: No other page yet; the bans lesson is the first.

Lesson: How hero bans work now: Roster, Preferred Hero and Lobby Bans